An immersive virtual reality learning environment with CFD simulations: Unveiling the Virtual Garage concept

Serkan Solmaz, Liesbeth Kester, Tom Van Gerven

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Virtual reality has become a significant asset to diversify the existing toolkit supporting engineering education and training. The cognitive and behavioral advantages of virtual reality (VR) can help lecturers reduce entry barriers to concepts that students struggle with. Computational fluid dynamics (CFD) simulations are imperative tools intensively utilized in the design and analysis of chemical engineering problems. Although CFD simulation tools can be directly applied in engineering education, they bring several challenges in the implementation and operation for both students and lecturers. In this study, we develop the “Virtual Garage” as a task-centered educational VR application with CFD simulations to tackle these challenges. The Virtual Garage is composed of a holistic immersive virtual reality experience to educate students with a real-life engineering problem solved by CFD simulation data. The prototype is tested by graduate students (n = 24) assessing usability, user experience, task load and simulator sickness via standardized questionnaires together with self-reported metrics and a semi-structured interview. Results show that the Virtual Garage is well-received by participants. We identify features that can further leverage the quality of the VR experience with CFD simulations. Implications are incorporated throughout the study to provide practical guidance for developers and practitioners.
Original languageEnglish
Pages (from-to)1455–1488
Number of pages34
JournalEducation and Information Technologies
Volume29
Issue number2
Early online date3 Apr 2023
DOIs
Publication statusPublished - 2024

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023.

Funding

This project has received funding from the European Union’s EU Framework Programme for Research and Innovation Horizon 2020 under Grant Agreement 812716. This publication reflects only the authors’ view exempting the community from any liability. Project website: https://charming-etn.eu/ . The research article is based on a conference paper presented at The European Society for Engineering Education (SEFI) 2022 conference.

FundersFunder number
European Society for Engineering Education
European Union’s EU Framework Programme for Research and Innovation Horizon 2020812716
SEFI

    Keywords

    • Computational fluid dynamics
    • Engineering education
    • Immersive learning
    • Virtual reality

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