Abstract
Player experience (PX) evaluation has become a field of interest in the game industry. Several manual PX techniques have been introduced to assist developers to understand and evaluate the experience of players in computer games. However, automated testing of player experience still needs to be addressed. An automated player experience testing framework would allow designers to evaluate the PX requirements in the early development stages without the necessity of participating human players. In this paper, we propose an automated player experience testing approach by suggesting a formal model of event-based emotions. In particular, we discuss an event-based transition system to formalize relevant emotions using Ortony, Clore, & Collins (OCC) theory of emotions. A working prototype of the model is integrated on top of Aplib, a tactical agent programming library, to create intelligent PX test agents, capable of appraising emotions in a 3D game case study. The results are graphically shown e.g. as heat maps. Visualization of the test agent’s emotions would ultimately help game designers to produce contents that evoke a certain experience in players.
| Original language | English |
|---|---|
| Title of host publication | Engineering Multi-Agent Systems - 9th International Workshop, EMAS 2021, Revised Selected Papers |
| Editors | Natasha Alechina, Matteo Baldoni, Brian Logan |
| Publisher | Springer |
| Pages | 156-174 |
| Number of pages | 19 |
| ISBN (Print) | 9783030974565 |
| DOIs | |
| Publication status | Published - 2022 |
| Event | 9th International Workshop on Engineering Multi-Agent Systems, EMAS 2021 - London, United Kingdom Duration: 3 May 2021 → 4 May 2021 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 13190 LNAI |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 9th International Workshop on Engineering Multi-Agent Systems, EMAS 2021 |
|---|---|
| Country/Territory | United Kingdom |
| City | London |
| Period | 3/05/21 → 4/05/21 |
Bibliographical note
Funding Information:This work is funded by EU H2020 Research and Innovation grant 856716, project iv4XR.
Publisher Copyright:
© 2022, Springer Nature Switzerland AG.
Funding
This work is funded by EU H2020 Research and Innovation grant 856716, project iv4XR.
Keywords
- Agent-based testing
- Automated player experience testing
- Emotional modeling of game player
- Formal model of emotion
- Intelligent agent