An Appraisal Transition System for Event-Driven Emotions in Agent-Based Player Experience Testing

Saba Gholizadeh Ansari*, I. S.W.B. Prasetya, Mehdi Dastani, Frank Dignum, Gabriele Keller

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Player experience (PX) evaluation has become a field of interest in the game industry. Several manual PX techniques have been introduced to assist developers to understand and evaluate the experience of players in computer games. However, automated testing of player experience still needs to be addressed. An automated player experience testing framework would allow designers to evaluate the PX requirements in the early development stages without the necessity of participating human players. In this paper, we propose an automated player experience testing approach by suggesting a formal model of event-based emotions. In particular, we discuss an event-based transition system to formalize relevant emotions using Ortony, Clore, & Collins (OCC) theory of emotions. A working prototype of the model is integrated on top of Aplib, a tactical agent programming library, to create intelligent PX test agents, capable of appraising emotions in a 3D game case study. The results are graphically shown e.g. as heat maps. Visualization of the test agent’s emotions would ultimately help game designers to produce contents that evoke a certain experience in players.

    Original languageEnglish
    Title of host publicationEngineering Multi-Agent Systems - 9th International Workshop, EMAS 2021, Revised Selected Papers
    EditorsNatasha Alechina, Matteo Baldoni, Brian Logan
    PublisherSpringer
    Pages156-174
    Number of pages19
    ISBN (Print)9783030974565
    DOIs
    Publication statusPublished - 2022
    Event9th International Workshop on Engineering Multi-Agent Systems, EMAS 2021 - London, United Kingdom
    Duration: 3 May 20214 May 2021

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume13190 LNAI
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference9th International Workshop on Engineering Multi-Agent Systems, EMAS 2021
    Country/TerritoryUnited Kingdom
    CityLondon
    Period3/05/214/05/21

    Bibliographical note

    Funding Information:
    This work is funded by EU H2020 Research and Innovation grant 856716, project iv4XR.

    Publisher Copyright:
    © 2022, Springer Nature Switzerland AG.

    Funding

    This work is funded by EU H2020 Research and Innovation grant 856716, project iv4XR.

    Keywords

    • Agent-based testing
    • Automated player experience testing
    • Emotional modeling of game player
    • Formal model of emotion
    • Intelligent agent

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