An Agent-based Approach to Automated Game Testing: an Experience Report

I. S. W. B. Prasetya, Fernando Pastor Ricós, Fitsum Kifetew, Davide Prandi, Samira Shirzadeh-hajimahmood, Tanja E. J. Vos, Premysl Paska, Karel Hovorska, Raihana Ferdous, Angelo Susi, Joseph Davidson

Research output: Working paperPreprintAcademic

Abstract

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their environment to decide the action they want to take. This paper presents the experience of using an agent-based automated testing framework called \ivxr\ to test computer games. Three games will be discussed, including a sophisticated 3D game called Space Engineers. We will show how the framework can be used in different ways, either directly to drive a test agent, or as an intelligent functionality that can be driven by a traditional automated testing algorithm such as a random algorithm or a model based testing algorithm.
Original languageEnglish
PublisherarXiv
DOIs
Publication statusPublished - 11 Nov 2022

Keywords

  • cs.SE

Fingerprint

Dive into the research topics of 'An Agent-based Approach to Automated Game Testing: an Experience Report'. Together they form a unique fingerprint.

Cite this