Skip to main navigation
Skip to search
Skip to main content
Utrecht University Home
Help & FAQ
Link opens in a new tab
Search content at Utrecht University
Home
People
Research units
Research output
Activities
In the media
Prizes & Grants
Active gaming in Dutch adolescents: a descriptive study
Monique Simons
, Claire Bernaards
, Jantine Slinger
Research output
:
Contribution to journal
›
Article
›
Academic
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Active gaming in Dutch adolescents: a descriptive study'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Dutch
100%
Active Gaming
100%
Active Games
75%
Gamers
50%
Physical Activity
37%
Non-regular
37%
Sedentary Behavior
37%
Video Games
25%
Moderate-to-vigorous Physical Activity
25%
Physical Activity Guidelines
25%
Physical Activity Level
12%
Parent-child Relationship
12%
No Significant Difference
12%
Education Level
12%
Health Outcomes
12%
Non-interactive
12%
Internet Survey
12%
Demographic Characteristics
12%
Physically Active
12%
Activity Level
12%
Body Movement
12%
Parent Behavior
12%
Active Use
12%
% Response
12%
Online Panel
12%
Gender Education
12%
Healthy Lifestyle
12%
Parental Opinion
12%
Mann-Whitney Test
12%
Active Video Games
12%
Pearson chi-square
12%
Daily Physical Activity
12%
Sedentary Screen Time
12%
Internet Gaming
12%
Physical Activity Behavior
12%
Active Lifestyle
12%
Independent T-test
12%
TV Viewing
12%
Gaming Behavior
12%
Psychology
Physical Activity
100%
Gaming
100%
Sedentary Behavior
20%
Demographic Characteristic
10%
Healthy Lifestyle
10%
Active Lifestyle
10%