A serious game for interactive teaching of Newton's laws

Anne Van Der Linden, Wouter Van Joolingen

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

One goal of physics teaching is to tackle students' preconceptions about the laws of motion and promote student comprehension based on physical concepts. In this study, we used a serious 3D immersive game to put students in situations in which their preconceptions are no longer adequate explanations. The expectation is that students will see the need for new theories. This design-based study aims to improve both students' comprehension and motivation regarding Newton's laws. In the game students had to bring a ball to a finish line. Students were able to set values for forces acting on the ball. A quasiexperimental evaluation conducted in three grade 9 classes (N = 73) followed the design phase. Students worked in pairs. Possible learning effects were measured with a pre- and post-test and students' motivation to engage in the learning activity was also measured in the post-test. The experimental group played the game followed by a classroom discussion. The control group experienced a traditional lesson. In both groups students did not score significantly higher on their post-test than on their pre-test (p = .287 and p = .252). However, students who played the game were more motivated than students who experienced the traditional lesson (p < .001, d = 1.43).

Original languageEnglish
Title of host publicationProceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming
Subtitle of host publication15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
Place of PublicationNew York, New York, USA
PublisherAssociation for Computing Machinery
Pages165-167
Number of pages3
ISBN (Print)9781450346931
DOIs
Publication statusPublished - 3 Dec 2016
Event3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 - Zhuhai, China
Duration: 3 Dec 20164 Dec 2016

Conference

Conference3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
Country/TerritoryChina
CityZhuhai
Period3/12/164/12/16

Keywords

  • Inquiry-based learning
  • Modeling
  • Science Education
  • Serious Games
  • Simulation

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