@inproceedings{787f93aea37f49179c9e8b833affbfd1,
title = "A model of a social chatbot",
abstract = "Traditional chatbots lack the capability to correctly manage conversations according to the social context. However a dialogue is a joint activity that must consider both individual and social processes. In this work we propose a model of a social chatbot able to choose the most suitable dialogue plans according to what in sociological literature is called a “social practice”. The proposed model is discussed considering a case study of a work in progress aimed at the development of a serious game for communicative skills learning.",
keywords = "Chatbots, Serious games, Social practice",
author = "Agnese Augello and Manuel Gentile and Lucas Weideveld and Frank Dignum",
year = "2016",
doi = "10.1007/978-3-319-39345-2_57",
language = "English",
isbn = "9783319393445",
series = "Smart Innovation, Systems and Technologies",
publisher = "Springer",
pages = "637--647",
editor = "{De Pietro}, Giuseppe and Luigi Gallo and Howlett, {Robert J.} and { Jain}, {Lakhmi C.}",
booktitle = "Intelligent Interactive Multimedia Systems and Services 2016",
address = "Germany",
note = "9th KES International Conference on Intelligent Interactive Multimedia Systems and Services, IIMSS 2016 ; Conference date: 15-06-2016 Through 17-06-2016",
}