A Location-Based Educational Game for Understanding the Traveling Salesman Problem: A Case Study

Simone Kriglstein, Mario Brandmüller, Margit Pohl, Christine Bauer

Research output: Contribution to conferencePaperAcademic

Abstract

Due to the high potential of digital media to support learning processes and outcomes, educational games have gained wide acceptance over the years. The combination of mobile devices with location-based technologies offers new options and possibilities for the development of educational games in consideration of learners’ environment with the positive side effect to promote learner’s physical activities. This paper introduces a mobile educational game for promoting a better understanding of concepts related to route problems and route optimization on the basis of real world examples in a playful manner. The game combines problem-solving tasks with a quiz to teach concepts related to the Traveling Salesman Problem (TSP) by using the Global Positioning System (GPS) technology.
Original languageEnglish
DOIs
Publication statusPublished - 2017
Event19th International Conference on Human-Computer Interaction with Mobile Devices and Services - Vienna, Austria
Duration: 4 Sept 20177 Sept 2017
Conference number: 19

Conference

Conference19th International Conference on Human-Computer Interaction with Mobile Devices and Services
Abbreviated titleMobileHCI 2017
Country/TerritoryAustria
CityVienna
Period4/09/177/09/17

Keywords

  • Game-Based Learning; Location-Based Game; Traveling Salesman Problem; Global Positioning System

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