A feasibility study in using facial expressions analysis to evaluate player experiences

Chek Tien Tan*, Daniel Rosser, Sander Bakkes, Yusuf Pisan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Current quantitative methods of measuring player experience in games are mostly intrusive to play and less suited to natural, non-laboratory play environments. This paper presents an initial study to validate the feasibility of using facial expressions analysis for evaluating player experiences. It builds on a prior position that video-based computer vision techniques can provide a less intrusive and more versatile solution for automatic evaluation of game user experiences. A user study was performed on an initial group of participants in a first-person puzzle shooter game (Portal 2) and a social drawing trivia game (Draw My Thing), and the results are shown to support our position.

Original languageEnglish
Title of host publicationPlaying the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment
DOIs
Publication statusPublished - 2012
Event8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 - Auckland, New Zealand
Duration: 21 Jul 201222 Jul 2012

Publication series

NameACM International Conference Proceeding Series

Conference

Conference8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012
Country/TerritoryNew Zealand
CityAuckland
Period21/07/1222/07/12

Bibliographical note

Copyright:
Copyright 2012 Elsevier B.V., All rights reserved.

Keywords

  • facial expression analysis
  • game user experience
  • playtesting

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