Abstract
Current quantitative methods of measuring player experience in games are mostly intrusive to play and less suited to natural, non-laboratory play environments. This paper presents an initial study to validate the feasibility of using facial expressions analysis for evaluating player experiences. It builds on a prior position that video-based computer vision techniques can provide a less intrusive and more versatile solution for automatic evaluation of game user experiences. A user study was performed on an initial group of participants in a first-person puzzle shooter game (Portal 2) and a social drawing trivia game (Draw My Thing), and the results are shown to support our position.
Original language | English |
---|---|
Title of host publication | Playing the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment |
DOIs | |
Publication status | Published - 2012 |
Event | 8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 - Auckland, New Zealand Duration: 21 Jul 2012 → 22 Jul 2012 |
Publication series
Name | ACM International Conference Proceeding Series |
---|
Conference
Conference | 8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 |
---|---|
Country/Territory | New Zealand |
City | Auckland |
Period | 21/07/12 → 22/07/12 |
Bibliographical note
Copyright:Copyright 2012 Elsevier B.V., All rights reserved.
Keywords
- facial expression analysis
- game user experience
- playtesting