Abstract
In this demonstration we introduce VRSpinning, a seated locomotion approach based around stimulating the user's vestibular system using a rotational impulse to induce the perception of linear self-motion. Currently, most approaches for locomotion in VR use either concepts like teleportation for traveling longer distances or present a virtual motion that creates a visual-vestibular conflict, which is assumed to cause simulator sickness. With our platform we evaluated two designs for using the rotation of a motorized swivel chair to alleviate this, wiggle and impulse. Our evaluation showed that impulse, using short rotation bursts matched with the visual acceleration, can significantly reduce simulator sickness and increase the perception of self-motion compared to no physical motion.
Original language | English |
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Title of host publication | UIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology |
Publisher | Association for Computing Machinery |
Pages | 185-187 |
Number of pages | 3 |
ISBN (Electronic) | 9781450359498 |
DOIs | |
Publication status | Published - 11 Oct 2018 |
Event | 31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018 - Berlin, Germany Duration: 14 Oct 2018 → 17 Oct 2018 |
Publication series
Name | UIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology |
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Conference
Conference | 31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018 |
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Country/Territory | Germany |
City | Berlin |
Period | 14/10/18 → 17/10/18 |
Bibliographical note
Publisher Copyright:Copyright is held by the author/owner(s).
Keywords
- Seated navigation
- Simulator sickness
- Vection
- Virtual reality