A demonstration of VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR

Thomas Dreja, Michael Rietzler, Teresa Hirzle, Jan Gugenheimer, Julian Frommel, Enrico Rukzio

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this demonstration we introduce VRSpinning, a seated locomotion approach based around stimulating the user's vestibular system using a rotational impulse to induce the perception of linear self-motion. Currently, most approaches for locomotion in VR use either concepts like teleportation for traveling longer distances or present a virtual motion that creates a visual-vestibular conflict, which is assumed to cause simulator sickness. With our platform we evaluated two designs for using the rotation of a motorized swivel chair to alleviate this, wiggle and impulse. Our evaluation showed that impulse, using short rotation bursts matched with the visual acceleration, can significantly reduce simulator sickness and increase the perception of self-motion compared to no physical motion.

Original languageEnglish
Title of host publicationUIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery
Pages185-187
Number of pages3
ISBN (Electronic)9781450359498
DOIs
Publication statusPublished - 11 Oct 2018
Event31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018 - Berlin, Germany
Duration: 14 Oct 201817 Oct 2018

Publication series

NameUIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology

Conference

Conference31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018
Country/TerritoryGermany
CityBerlin
Period14/10/1817/10/18

Bibliographical note

Publisher Copyright:
Copyright is held by the author/owner(s).

Keywords

  • Seated navigation
  • Simulator sickness
  • Vection
  • Virtual reality

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