@inproceedings{ea4c42a76c454d5d97f5d57aa40273cb,
title = "2084 - Safe New World: Designing ubiquitous interactions",
abstract = "This paper investigates a concept for highly ubiquitous game interactions in pervasive games. Pervasive gaming is increasingly popular, but steadily improving mobile and ubiquitous technologies (e.g. smartwatches) have yet to be utilised to their full potential in this area. For this purpose, we implemented 2084 - Safe New World; a pervasive game that allows particularly ubiquitous gameplay through micro interactions of varying duration. In a lab study, different interaction techniques based on gestures and touch input were compared on two mobile devices regarding usability and game input observability. A second study evaluated the player experience under more realistic circumstances; in particular, it examined how well the game can be integrated into everyday life, and tested boundaries of social acceptance of ubiquitous interactions in a pervasive spy game.",
keywords = "Game interaction, Observability, Pervasive games, Player experience, Smartwatch, Social acceptance, Ubiquitous interaction, Usability",
author = "Julian Frommel and Katja Rogers and Thomas Dreja and Julian Winterfeldt and Christian Hunger and Maximilian B{\"a}r and Michael Weber",
year = "2016",
month = oct,
day = "16",
doi = "10.1145/2967934.2968087",
language = "English",
series = "CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery",
pages = "53--64",
booktitle = "CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play",
address = "United States",
note = "3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 ; Conference date: 16-10-2016 Through 19-10-2016",
}