2084 - Safe New World: Designing ubiquitous interactions

Julian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bär, Michael Weber

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper investigates a concept for highly ubiquitous game interactions in pervasive games. Pervasive gaming is increasingly popular, but steadily improving mobile and ubiquitous technologies (e.g. smartwatches) have yet to be utilised to their full potential in this area. For this purpose, we implemented 2084 - Safe New World; a pervasive game that allows particularly ubiquitous gameplay through micro interactions of varying duration. In a lab study, different interaction techniques based on gestures and touch input were compared on two mobile devices regarding usability and game input observability. A second study evaluated the player experience under more realistic circumstances; in particular, it examined how well the game can be integrated into everyday life, and tested boundaries of social acceptance of ubiquitous interactions in a pervasive spy game.

Original languageEnglish
Title of host publicationCHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages53-64
Number of pages12
ISBN (Electronic)9781450344562
DOIs
Publication statusPublished - 16 Oct 2016
Event3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 - Austin, United States
Duration: 16 Oct 201619 Oct 2016

Publication series

NameCHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016
Country/TerritoryUnited States
CityAustin
Period16/10/1619/10/16

Keywords

  • Game interaction
  • Observability
  • Pervasive games
  • Player experience
  • Smartwatch
  • Social acceptance
  • Ubiquitous interaction
  • Usability

Fingerprint

Dive into the research topics of '2084 - Safe New World: Designing ubiquitous interactions'. Together they form a unique fingerprint.

Cite this