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  • 2025

    Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design

    Botte, B., Marinensi, G., Aarts, H., Bakkes, S. & Veltkamp, R., 2025, Games and Learning Alliance: 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings. Schönbohm, A., Bellotti, F., Bucchiarone, A., de Rosa, F., Ninaus, M., Wang, A., Wanick, V. & Dondio, P. (eds.). 1 ed. Cham: Springer, p. 133-141 9 p. (Lecture Notes in Computer Science ; vol. 15348).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2024

    An Exploratory Study on Gender Dysphoria & Character Customisation

    Zomerplaag, S. & Bakkes, S., 5 Jul 2024, Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024. Smith, G., Whitehead, J., Samuel, B., Spiel, K. & van Rozen, R. (eds.). Association for Computing Machinery, 12 p. 36. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • 2023

    Developing and Evaluating a Musical Attention Control Training Game Application

    Volk, A., Hakvoort, L., Schaefer, R. S., Chalkiadakis, E. & Bakkes, S., 2023, SMC 2023 - Proceedings of the Sound and Music Computing Conference 2023. Bresin, R. & Falkenberg, K. (eds.). p. 261-268 8 p. (Proceedings of the Sound and Music Computing Conferences; vol. 2023-June).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned

    Alexandridis, D., Bakkes, S. C. J., Nijhof, S. L., Van De Putte, E. & Veltkamp, R. C., 12 Apr 2023, FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery, p. 1-11 11 p. 39. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task

    Wagensveld, L., Nimwegen, C. V. & Bakkes, S., 12 Apr 2023, Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery, 34. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Multiplayer Tension in the Wild: A Hearthstone Case

    Mavromoustakos-Blom, P., Melhárt, D., Liapis, A., Yannakakis, G. N., Bakkes, S. & Spronck, P., 12 Apr 2023, Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery, 16. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • 2022

    Motivation through gamification: A Self-Determination Theory perspective for the design of an adaptive reward system

    Botte, B., Aarts, H., Bakkes, S. C. J. & Veltkamp, R. C., 2022, CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Barbosa, S., Lampe, C., Appert, C., Shamma, D. A., Drucker, S., Williamson, J. & Yatani, K. (eds.). Association for Computing Machinery, 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • 2021

    Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone

    Mavromoustakos-Blom, P., Kosa, M., Bakkes, S. & Spronck, P., 21 Oct 2021, FDG '21: Proceedings of the 16th International Conference on the Foundations of Digital Games. Fowler, A., Pirker, J., Canossa, A. A., Arya, A. A. & Harteveld, C. (eds.). Association for Computing Machinery, p. 1-5 5 p. 41

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Data2Game: Towards an Integrated Demonstrator

    Steinrücke, J., Mavromoustakos-Blom, P., van Stegeren, J., Attema, Y., Bakkes, S., de Groot, T., de Heer, J., Heylen, D., Hrynkiewicz, R., de Jong, T., Oortwijn, T., Spronck, P., Theune, M. & Veldkamp, B., 2021, Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021. Ahram, T. Z. & Falcão, C. S. (eds.). Springer, p. 239-247 9 p. (Lecture Notes in Networks and Systems; vol. 275).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness

    Alexandridis, D., Bakkes, S. C. J., Nijhof, S. L., Van De Putte, E. & Veltkamp, R. C., 3 Aug 2021, Proceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021. Fowler, A., Pirker, J., Canossa, A. A., Arya, A. A. & Harteveld, C. (eds.). Association for Computing Machinery, 13 p. 20. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Towards explainable prediction of player frustration in video games.

    Wolterink, M. & Bakkes, S., 3 Aug 2021, Proceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021. Fowler, A., Pirker, J., Canossa, A. A., Arya, A. A. & Harteveld, C. (eds.). Association for Computing Machinery, 10 p. 33. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • 2020

    Multi-modal study of the effect of information complexity in a crisis management game

    Blom, P. M., Bakkes, S. & Spronck, P., 2020, 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020. Veloso, A., Mealha, O. & Costa, L. (eds.). EUROSIS, p. 33-40 8 p. (21st International Conference on Intelligent Games and Simulation, GAME-ON 2020).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game

    Mavromoustakos-Blom, P., Bakkes, S. & Spronck, P., 15 Sept 2020, FDG '20: International Conference on the Foundations of Digital Games. Yannakakis, G. N., Liapis, A., Kyburz, P., Volz, V., Khosmood, F. & Lopes, P. (eds.). New York: Association for Computing Machinery, p. 1-4 4 p. 86

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • 2019

    Andromeda: A Personalised Crisis Management Training Toolkit

    Blom, P. M., Bakkes, S. & Spronck, P., 2019, International Conference on Games and Learning Alliance. Springer, p. 139-147 9 p. (Lecture Notes in Computer Science; vol. 11899).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Multi-person board game affect analysis dataset: MP-BGAAD

    Schimmel, A., Doyran, M., Akdag, A. A., Bakkes, S. C. J., Kaya, H., Poppe, R. W. & Salah, A. A., 2019, Proceedings eNTERFACE’19 : 15th International Summer Workshop on Multimodal Interfaces. Dibeklioğlu, H. & Sürer, E. (eds.). Computer Engineering Department Bilkent University, 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • The ACE2 model: Refining bartle’s player taxonomy for creation play

    van Dam, T. & Bakkes, S., 18 Sept 2019, 20th International Conference on Intelligent Games and Simulation, GAME-ON 2019. Grigg, R. (ed.). EUROSIS, p. 53-62 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Towards multi-modal stress response modelling in competitive league of legends

    Blom, P. M., Bakkes, S. & Spronck, P., 2019, 2019 IEEE Conference on Games (CoG). IEEE, p. 1-4 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2018

    Moral engagement in interactive narrative games: An exploratory study on ethical agency in the walking dead and life is strange

    Dechering, A. & Bakkes, S., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). Association for Computing Machinery, 23. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
    File
  • Personalized crisis management training on a tablet

    Mavromoustakos-Blom, P., Bakkes, S. & Spronck, P., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). Association for Computing Machinery, 33. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Playing styles in starcraft

    Ravari, Y. N., Bakkes, S. & Spronck, P., 2018, 19th International Conference on Intelligent Games and Simulation, GAME-ON 2018. King, D. (ed.). EUROSIS, p. 47-51 5 p. (19th International Conference on Intelligent Games and Simulation, GAME-ON 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2017

    Procedural zelda: A PCG environment for player experience research

    Heijne, N. & Bakkes, S., 14 Aug 2017, FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games. Canossa, A., Sicart, M., Harteveld, C., Zhu, J. & Deterding, S. (eds.). Association for Computing Machinery, A11. (ACM International Conference Proceeding Series; vol. Part F130151).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2016

    Automated game balancing of asymmetric video games

    Beau, P. & Bakkes, S., 2 Jul 2016, 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016. IEEE, 7860432. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 0).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Monte Carlo Tree Search with options for general video game playing

    De Waard, M., Roijers, D. M. & Bakkes, S. C. J., 2 Jul 2016, 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016. IEEE, 7860383. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 0).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • StarCraft winner prediction

    Ravari, Y. N., Bakkes, S. & Spronck, P., 2016, WS-16-21: Artificial Intelligence in Adversarial Games; WS-16-22: Experimental AI in Games; WS-16-23: Player Analytics. AI Access Foundation, p. 2-8 7 p. (AAAI Workshop - Technical Report; vol. WS-16-21 - WS-16-23).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2015

    Challenge balancing for personalised game spaces

    Bakkes, S., Whiteson, S., Li, G., Visniuc, G. V., Charitos, E., Heijne, N. & Swellengrebel, A., 24 Feb 2015, Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. IEEE, 7047971. (Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Circuit-adaptive challenge balancing in racing games

    Rietveld, A., Bakkes, S. & Roijers, D., 24 Feb 2015, Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. IEEE, 7048075. (Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2014

    Inferring player experiences using facial expressions analysis

    Tan, C. T., Bakkes, S. & Pisan, Y., 2 Dec 2014, IE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment: Fun and Games. Blackmore, K., Nesbitt, K. & Smith, S. P. (eds.). Association for Computing Machinery, (ACM International Conference Proceeding Series; vol. 02-03-December-2014).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Towards personalised gaming via facial expression recognition

    Blom, P. M., Bakkes, S., Tan, C. T., Whiteson, S., Roijers, D., Valenti, R. & Gevers, T., 2014, Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. AAAI Press, p. 30-36 7 p. (Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2012

    A feasibility study in using facial expressions analysis to evaluate player experiences

    Tan, C. T., Rosser, D., Bakkes, S. & Pisan, Y., 2012, Playing the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Personalised gaming: A motivation and overview of literature

    Bakkes, S., Tan, C. T. & Pisan, Y., 2012, Playing the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2011

    Ambient monitoring from an elderly-centred design perspective: What, who and how

    Kanis, M., Alizadeh, S., Groen, J., Khalili, M., Robben, S., Bakkes, S. & Kröse, B., 2011, Ambient Intelligence - Second International Joint Conference, AmI 2011, Proceedings. p. 330-334 5 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 7040 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Head detection in stereo data for people counting and segmentation

    Van Oosterhout, T., Bakkes, S. & Kröse, B., 2011, VISAPP 2011 - Proceedings of the International Conference on Computer Vision Theory and Application. p. 620-625 6 p. (VISAPP 2011 - Proceedings of the International Conference on Computer Vision Theory and Application).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Telemonitoring for independently living elderly: Inventory of needs & requirements

    Bakkes, S., Morsch, R. & Kröse, B., 2011, 2011 5th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2011. IEEE Canada, p. 152-159 8 p. 6038782. (2011 5th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2011).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
  • 2010

    Involving player experience in dynamically generated missions and game spaces

    Bakkes, S. & Dormans, J., 2010, 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010. p. 72-79 8 p. (11th International Conference on Intelligent Games and Simulation, GAME-ON 2010).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2008

    Dynamic formations in real-time strategy games

    Van Der Heijden, M., Bakkes, S. & Spronck, P., 2008, 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008. p. 47-54 8 p. 5035620. (2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Monte-carlo tree search: A new framework for game ai

    Chaslot, G., Bakkes, S., Szita, I. & Spronck, P., 2008, Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008. p. 216-217 2 p. (Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Rapid adaptation of video game AI

    Bakkes, S., Spronck, P. & Van Den Herik, J., 2008, 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008. p. 79-86 8 p. 5035624. (2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Rapid adaptation of video game AI

    Bakkes, S., Spronck, P. & van den Herik, J., 2008, 9th International Conference on Intelligent Games and Simulation, GAME-ON 2008. p. 69-76 8 p. (9th International Conference on Intelligent Games and Simulation, GAME-ON 2008).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • 2007

    Map-adaptive artificial intelligence for video games

    van der Blom, L., Bakkes, S. & Spronck, P., 2007, 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007. p. 53-60 8 p. (8th International Conference on Intelligent Games and Simulation, GAME-ON 2007).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

  • Opponent modeling in real-time strategy games

    Schadd, F., Bakkes, S. & Spronck, P., 2007, 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007. p. 61-68 8 p. (8th International Conference on Intelligent Games and Simulation, GAME-ON 2007).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review