Keyphrases
Telecollaboration
100%
Virtual Reality
58%
Virtual Exchange
48%
High-immersion
46%
Virtual Worlds
26%
Social Virtual Reality
26%
Secondary Education
23%
Secondary School
23%
Language Acquisition
22%
Motivation
22%
Virtual Environment
19%
Foreign Language
19%
Coaching
18%
Intercultural Virtual Exchange
18%
Foreign Language Curriculum
18%
Language Learning Experience
16%
Second Life
16%
Foreign Language Learning
16%
Netherlands
15%
Primary Education
14%
Pedagogical Differentiation
14%
Language Teaching
14%
Task Design
14%
Video Communication
14%
Intercultural Communicative Competence
13%
Dutch
13%
Native Speaker
13%
Foreign Language Education
13%
Pedagogical Framework
12%
Learner Motivation
12%
Teacher Competence
12%
Intercultural Language Learning
12%
Internet Communication
12%
Cultural Awareness
12%
OpenSim
11%
Lingua Franca
11%
Task-oriented
10%
Padlet
10%
Gamified
10%
Foreign Language Learners
9%
3D Virtual Worlds
9%
Social Applications
9%
Communication Tools
9%
Target Language
8%
Competence Development
8%
Intercultural Communication
8%
AltspaceVR
8%
Language Education
8%
Lessons Learned
7%
Youngsters
7%
Social Sciences
Language Instruction
83%
Foreign Languages
76%
Language Development
58%
Virtual Reality
56%
Secondary Schools
50%
Immersive Virtual Reality
36%
Learning Process
34%
Secondary Education
30%
Communicative Competence
24%
Foreign Language Learning
23%
Native Speaker
21%
Social Interaction
18%
Foreign Language Education
18%
Primary Education
15%
Primary Schools
15%
Secondary School Teacher
15%
Europe
14%
Video Communication
14%
Intercultural Communication
13%
Focus Group
13%
Intercultural Competence
11%
Germany
10%
Language Acquisition
10%
Computer-Mediated Communication
6%
Research Results
6%
Verbal Interaction
6%
Gamification
6%
Pilot Projects
6%
Pedagogics
6%
Group Discussion
6%
Vocational Schools
6%
Educational Objectives
6%
France
6%
UK
6%
Belgium
6%
Spain
6%
Language Integrated Learning
6%
Anonymity
6%
Pre-Service Teacher
6%
Finland
6%
Interculturality
6%
Longitudinal Analysis
6%
Learning Experience
6%
Autonomy
6%
Language Course
6%
Intercultural Learning
5%
Arts and Humanities
Intercultural
40%
Virtual Reality
33%
Virtual
28%
Telecollaboration
25%
Case Study
25%
Foreign Languages
22%
Virtual worlds
19%
Affordances
12%
Communicative Competence
11%
Immersion
10%
Learning Process
8%
Collaborative
8%
Avatar
7%
Language curriculum
7%
Language Teaching
6%
Claves
6%
Negotiation of meaning
6%
Episode
6%
Minority languages
6%
Inter-cultural understanding
6%
Foreign Language Learning
6%
Second Life
6%
language teachers
6%
Secondary Schools
6%
Native Speaker
5%
Awareness
5%