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  • 2024

    Toxicity in esports

    Frommel, J. & Mandryk, R. L., 24 Sept 2024, Routledge Handbook of Esports. Taylor and Francis, p. 529-539 11 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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  • 2021

    Multi-generator adversarial networks for light field saliency detection

    Cai, H., Zhang , X., Poppe, R., Sun, R. & Zhang, J., 2021, Proceedings of the IEEE International Conference on Multimedia & Expo Workshops (ICMEW). IEEE, p. 1-6

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  • 2020

    Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory

    Botte, B., Bakkes, S. & Veltkamp, R., Dec 2020, Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings. Springer, p. 157-166 10 p. (Lecture Notes in Computer Science; vol. 12517).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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  • Object Detection-Based Location and Activity Classification from Egocentric Videos: A Systematic Analysis

    Kapidis, G., Poppe, R. W., van Dam, E., Noldus, L. & Veltkamp, R. C., 2020, Smart Assisted Living. Chen , F., García-Betances, R., Fernanda Cabrera-Umpiérrez, M., Chen, L. & Nugent , C. (eds.). Springer, p. 119--145 (Computer Communications and Networks).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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  • Virtual Reality and Augmented Reality in education: A review

    Fajardo Tovar, D., Jonker, V. & Hürst, W., 2020, Educate-it. Utrecht University, 28 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

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  • 2019

    Controlling drugs in Europe: the first collaboration attempts

    Rigoni, R., 1 Sept 2019, Why? Explanations for drug use and drug dealing in social drug research. Kaló, Z., Tieberghien, J. & Korf, D. J. (eds.). Lengerich: Pabst Science Publishers, p. 25-40 16 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • Enhancing Energy Conservation by a Household Energy Game

    Fijnheer, J. D., van Oostendorp, H. & Veltkamp, R. C., 2019, Games and Learning Alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. Gentile, M., Allegra, M. & Söbke, H. (eds.). 1 ed. Switzerland: Springer, Vol. 11385. p. 257-266 10 p. 24

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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  • Video-based emotion recognition in the wild

    Salah, A. A., Kaya, H. & Gürpınar, F., 2 Jan 2019, Multimodal behavior analysis in the wild: advances and challenges. Alameda-Pineda, X., Ricci, E. & Sebe, N. (eds.). London: Academic Press, p. 369-386 18 p. (Computer vision and pattern recognition series).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

  • 2004

    TEAM: The team-oriented evolutionary adaptability mechanism

    Bakkes, S., Spronck, P. & Postma, E., 2004, Entertainment Computing - ICEC 2004: Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings. Rauterberg, M. (ed.). Springer, Vol. 3166. p. 273-282 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 3166).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review