Keyphrases
Recommender Systems
64%
Crowdsourcing
35%
Personalization
35%
Social Robots
33%
Music Recommender Systems
27%
Well-being
26%
Human-computer Interaction
23%
User Study
22%
Emotional Support
21%
Human-robot Interaction
21%
Recommendation Evaluation
21%
Music Recommendation
20%
Technology Support
18%
Adaptation
16%
Visual Analytics
16%
Popular
15%
Dutch
15%
Motivation
15%
Museum
14%
Cultural Heritage
14%
Social Media
13%
User Groups
13%
Team Formation
12%
Group Modeling
12%
Teammates
11%
Teamwork
11%
Behavior Change
10%
Emotional Stability
10%
Music Artists
10%
Digital Humanities
10%
User Modeling
10%
Personal Information
10%
Online Survey
9%
Active Listening
9%
Intelligent Systems
9%
Pervasive Advertising
9%
Digital Games
9%
Wiki
9%
Conscientiousness
9%
Virtual Agents
9%
Music Streaming Platforms
9%
Childcare
9%
Social Crowd
9%
Personal Data
9%
Social Networks
8%
User Model
8%
User Experience
8%
Argumentation Schemes
8%
Gamification
8%
User-generated
8%
Peer Review
8%
Virtual Reality
8%
Everyday Life
8%
Persuasive Messages
8%
Crowdsourcing Platform
8%
RecSys
8%
User Preference
8%
Macrotask
8%
Lessons Learned
8%
Between-subject
8%
Position Paper
8%
Personal Informatics
8%
Artificial Intelligence
7%
Cultural Differences
7%
Music Consumption
7%
Mobile Application
7%
Domestic Environment
7%
Quality of Experience
7%
Kindness
7%
Online Self-disclosure
7%
DeviantArt
7%
Drone
7%
Family Caregiving
7%
Facial Expression Synthesis
7%
3D Facial Animation
7%
E-coaching
7%
Location-based
7%
Group Recommender Systems
7%
Health Recommender Systems
7%
Physical Activity
7%
Music Industry
7%
Negative Emotions
7%
Online Communication
7%
AI-based Methods
7%
Electronic Learning
7%
Deepfake
7%
Adaptive Systems
7%
Social Interaction
7%
Digital Signage
7%
Personality Traits
7%
Formal Concept Analysis
7%
Group Decision Making
7%
Higher Education
7%
Group Members
7%
Fitness Trackers
6%
Systematic Literature Review
6%
Mental State Attribution
6%
Gamified
6%
Information Retrieval
6%
Message Type
6%
Computer Science
Recommender Systems
100%
Artificial Intelligence
37%
Case Study
28%
Robot
26%
Human Computer Interaction
23%
Social Robot
22%
Decision-Making
21%
Human Robot Interaction
18%
Cultural Heritage
16%
Electronic Learning
15%
User Experience
15%
Visual Analytics
14%
Adaptive System
12%
Wiki
12%
Use Case
12%
Computer Science
12%
Annotation
12%
Personal Information
11%
Personal Data
11%
Research Question
11%
Learning System
11%
Interactive System
10%
Virtual Reality
10%
Ergonomics
10%
Gamification
10%
Argumentation
10%
Collective Intelligence
10%
Interdisciplinary Research
10%
Social Network
9%
Digital Behavior
9%
Mobile Device
9%
Centered Approach
9%
Facebook
9%
User Modeling
9%
Group Members
9%
Online Survey
8%
Positive Effect
8%
Deep Understanding
8%
Information Retrieval
8%
Online Communication
8%
Online Social Networks
8%
Participatory Design
8%
User Preference
8%
Crowdsourcing Platform
8%
System Designer
8%
Quality-of-Experience
7%
System Formation
7%
Conversational Agent
7%
Personality Type
7%
Leibler Divergence
7%
Facial Animation
7%
Mobile Application
7%
Individual User
7%
Data Representation
7%
Interface Design
7%
Formal Concept Analysis
7%
Concept Lattice
7%
virtual agent
7%
Work-Group
7%
Machine Learning
7%
Deep Learning Method
6%
Semistructured Interview
6%
User Perspective
6%
Information Systems
6%
Learning Experiences
6%
Encourage People
6%
Design Requirement
6%
Instant Messaging
6%
Privacy Concern
6%
Controlled Trial
6%
Research Community
6%
Knowledge Base
6%
Learning Course
6%
Human-Computer Interaction
6%
Collected Data
6%
Scientific Visualization
6%
Emotional Contagion
5%
Decision Support System
5%
Popularity Bias
5%
User Interface
5%
Field Research
5%
Physiological Signal
5%
Collaborative Filtering
5%
Specific Difference
5%
Language Modeling
5%
Recommendation Algorithm
5%
Web of Science
5%
Adaptation Strategy
5%
Construct Validity
5%
Scientific Field
5%
Structured Data
5%
Wearable Display
5%
Weighting Functions
5%
Business Process
5%
User Behavior
5%
Speech Emotion Recognition
5%
Facial Expression
5%
Auditory Feedback
5%
Feedback Loop
5%
Technology Driven
5%